Story

The Game Concept

As presented in the RMaG Visual Guide

“Character premise; you are a man who suffers under the delusion that the world around him is a colossal machine. Story premise: The basic premise is that you are a man who knows that he exists in a world in which he is one of a few real residents, the rest being clockwork, and behind every door and in between the walls there lies vast ether and coal driven pistons that exist for some unknown purpose. Game starts on a normal everyday kind of way, with the lead trying to simply get to work, until he is attacked by some kind of mechanical horror, a mock-citizen gone berserk. Upon defeating it police arrive and are then utilized as auxiliary antagonists apart from the mechanical horrors. From there on in the lead spends most of his time attempting to escape from police, with encounters with the mechanical horrors occurring upon entering areas which would ordinarily house ordinary people. As time goes on the world slowly gets more and more industrial-psychedelic, with attacks by mechanized abominations getting more and more frequent and grotesque, and the introduction of massive police mechs. Unmarked pills lie in cabinets and the like, and when taken prevent attack by anything but police for a little while, allowing easier exploration and an easier method to heal yourself. The final shot, after whatever crescendo is thought up, the final shot would reveal the generic healing medicine up close, the label reading risperidone (an anti-psychotic med).”

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