Participant Bios¶
- Participant Bios
- Leads
- Code
- RobotCaleb
- Trentish
- Chris Reyes
- Kevin
- Alex Umrysh
- canucker
- KrosTrikare
- Bionic Apple
- kitchen
- Tim
- Sed
- reverendchubbs
- cheezey
- pippy
- David
- Sherlok
- bulletloaf
- Raymond Martineau
- Delfino
- Mike Barker
- Eroz
- utnapistim
- chrisf
- Lizard
- TedAjax
- s73v3r
- Svenstaro
- Miles Edgeworth
- a_mod
- duffball
- Josh Vasquez
- beedee
- DeadlyBrad42
- jozzas (John Lyon)
- com_kieffer
- pixelatedindex
- kevyin
- charlieb
- vman
- Art
- Jean-Eric
- Stiev Stigma
- Daniel Allen
- Chris Bruin
- Wrath
- nemo.omen
- lkruel
- Natas_Enasni
- Svenstaro
- Brian
- Story
- Wyldstein
- faet
- Kiram
- fishmammal
- Natas_Enasni
- Sound
- Alex Johnson
- Stiev Sigma
- reverendchubbs
- pippy
- Peepeemunsta
- octatone
- Lizard
- Shamantis
- mattsgotredhair
- Sela Davis
- jar
- Jim Mattingly
- dotJack
- Administrative
- DevilPliers
- Matt Oliver
WARNING! Most of the people on this list are not active. It was compiled from a few threads in which people were asked to state their interest and experience.
Leads¶
chrisf & svenstaro - Code Leads
Pushing forward the engine design and implementation, and managing the master repo at http://github.com/rmag/machine
Stiev Stigma - Art Director
In charge of how the game looks and approves art changes. Stiev is the person that will craft the overall vision for art direction and ensure that our art team produces consistent work that adheres to that vision.
Jean-Eric (chatham7) - Art Team Lead
Works with engineers for tool development and gets people to do real work. Jean-Eric will act as a go-between for the art and engineering teams. He will try to keep art expectations realistic and ensure that important items aren't lost in translation, which can often happen when crossing the art-engineer barrier.
JT (faet) - Design Director
In charge of how the game feels and game mechanics. faet is the person that will craft the overall vision for design direction and ensure that our design team doesn't stray too far from that path.
Trenton (Trentish) - Design Team Lead
Trentish will help JT (faet) keep up with the many design ideas we expect our creative community to come up with. He will also work closely with the engineering team to ensure that design needs are met with proper tools and help to translate design needs to engineering terms and vice-verse.
jozzas - Documentation Shepherd
jozzas has the role of ensuring that our documentation is up-to-date, concise and relevant. He will maintain our document repository provide guidance to people wishing to assist.
Jordan (capsid) - Producer and Chief Instigator
Excites people, prods stagnant conversation, checks in on outstanding issues. Jordan is one of our driving forces. He will try to keep a finger on the overall pulse of the project and check in on issues that seem to have fallen through the cracks. He'll bring to the community's attention ideas that may have been passed over and provide a voice for the people that don't seem to be able to get anyone to notice them.
Caleb (RobotCaleb) - BDFL
I started this and have a lot of interest in seeing something come out the other side. I am here to provide whatever support is needed to any of you and to the core team.
Code¶
RobotCaleb¶
Position: BDFL/Code
Education: None
Experience:
- 6 years designing and coding simulation and training software for
the military
- Ch3.
- C#
- 1 year professional game dev.
- Ch3.
I won't be able to spend a ton of time writing code, but will definitely be willing to help out when I can.
Trentish¶
Position: Design Team Lead
Education: Several years of (almost useless) college
Occupation: Professional Game Designer
Skills:
- Design hackery
- Flash/ActionScript 3.0
I'm here to keep the design realistic, within scope, and fun.
Chris Reyes¶
Still here, reading along..
I'm a programmer and was waiting on some direction from a lead, but it looks like that's not going to happen. I'll be taking a look at what kitchens put up after work today.
Kevin¶
I know most of the participants in this project are programmers, but in my opinion, writing any code at this stage would be futile.
What is most important initially is concept art, screen designs, storyline, and other ideas.
Alex Umrysh¶
Team: Code (can also do a little bit of art).
I've made a few games in XNA, and I am taking CS courses for my major in college. I'm not the best coder around, because I'm still learning, but I have been doing quite well in my CS classes. Anyways, I'd like to help out if possible. I also have some experience doing art and web design, but nothing really special there. I'm pretty good with math and I've taken calculus and physics. I can do Java, C#, and a bit of Ch3. and I'm willing to learn pretty much any language.
canucker¶
Hey, I'm a little late hearing about his project but I'd love to help if you're not already full.
Position: Coder
Experience: I've been coding for about 5 or 6 years now, 3 professionally, and shipped 3 console games. I am most familiar with Ch3. and actionscript. Though I have some experience in C#, unrealscript, and the directX sdk. This project sounds like a great way to get the creative juices flowing again. I also have lots of free time that I can help with this.
KrosTrikare¶
Team: Programming, Gameplay, QAExperience:
- 3 years industry experience with Ch3. .NET
- First year Computer Science student.
- 3 years working on a Validation team at a prominent semiconductor company.
- Game development is one of the leading causes for my interest in programming (which has expanded greatly) some 10 years ago.
- I'm very interested in working on a community project that I can contribute to in my spare time without feeling too stressed, yet can express some creativity.
- I like the winning story quite a lot.
- I've done a ton of debugging @ work, and I'm pretty familiar with general QA. I'd prefer to do any kind of smallish coding tasks though.
Bionic Apple¶
Posted this in the Reddit thread, but not here, so:
Reddit Name: Bionic_Apple
Team: Story, Coder, Gameplay
Language: C+\+, Python, (Unimportant: Bash, PHP, SQL, Web)
Experience: Not much, trying to make a game of my own at the moment. The game is using SFML and Box2D on Linux, so if there are inquiries about those elements I can pitch in.
Really, I am simply just interested in the project. You guys probably don't want me to be one of the lead coders, but that is fine. I will be happy to help in the Story and Gameplay sides.
kitchen¶
Reddit Name: iamkitchen
Team: Coder
Age: 18
Experience: 3 years of Ch3. experience
The reason I would like to contribute to this project is that it seems like it will be fun, and I'm always up for learning new things from people more experienced than myself.
Tim¶
Name: Tim
Team: Programming
Username: Scalawag
Education: 3 years into a Comp Sci degree. Self-taught for the past 10
years.
Experience: I've worked with php/mySQL, Flash, Java, and some C++. There's a smattering in there of other languages that I've touched on but I'm not exactly strong in those. I'm also unusually good at math (I've learned up to Vector Analysis, including Linear Algebra, Linear Analysis, and Numerical Methods). I've built various things, mostly in Java lately. In my most recent, but perhaps not most challenging project, I wrote various scripts to operate Farmville. Found here...
Why: Why not? Sounds like a great idea. reddit.com is a large group of technically minded people. I offer to help because I think we can do it.
Sed¶
Position: Minor Coder
Education: Self
Haiku entry:
A humble senior,
I hunger for open source,
Reddit is awesome.
Srsly though, High School senior, wanna help build a kick ass game.
Experience in C/++, have a shit-ton of free time on my hands after college apps go out (read: soon).
Yeah, sorry about that, group != message board... trusts reddit not to judge me too harshly
Username: Dwaylu
And I have infinite time to sink into this in about a week or two, I can self teach myself just about anything, and I'm willing to dedicate 100% of my waking hours to it since I'll basically be 6 months consequence free.
Why? Because building cool shit has always been high on my priority list, and an open source reddit game? How can you get any cooler?
reverendchubbs¶
Username: reverendchubbs
Position(s): Programmer, Music
Education: Completed most of my BS in CS before I ran out of money. I have been studying music for a little over 10 years, with 5 of those in Musicianship classes in High School and University (including AP Musicianship).
Experience: Completed a C# .NET implementation of Monopoly, in 3D using DirectX, with a team of 4, in a 3 month period. I was in charge of testing, and the rules (basically the entire middle layer). Made a small game engine in Ch3. over a 3 month period, with one other team member, where I was in charge of integrating physics and sound, as well as a message system in the engine, and various other aspects.
Languages (that I'm most comfortable with, in order of competency):
C#, C++, Java
I have used: Visual Studio 2005, and VS 2008 Express Editions, Eclipse, LuaEdit, and Notepad.
Why: I have a small team working on games for mobile devices at the moment, but we are not getting very far due to work issues. I want to code, and I would like something meaningful to contribute to.
cheezey¶
Name: Mike
Position: Coder
Education: BS in Computer Science ('11)
Experience: Started to learn OpenGL and some physics engine. I have used Ogre3D and bullet for fun.
Why: Because reddit is awesome and I want to make something awesome for reddit. And I suppose it'll be good learning experience.
pippy¶
Position: Code, Music
I have a BS in CompSci, Did a few papers in uni on game design and did some free lance work for a few game companies. I've made a few popular free 3D games in C++. Made a 3d game in uni in XNA, and created many flash games. Some of which have been played millions of times. I'd like to contribute because I love the Reddit community, and feel they have the passion and intelligence to complete a good piece of work. I'd be happy with either a position on the coding or music group.
David¶
Team: Coding
Experience: 5 Years in Java by profession, 5 years in Ch3. by university and hobby
Motivation: I've wanted to get off the ground with some game development as it is my passion, and I've dabble some so far (see below).
Past Experience: I have done some trivial games so far (tic-tac-toe and connect four with AI, networked tic-tac-toe, tetris, solitaire with a gui and drag-and-drop), but eager to help on something larger.
Reddit username: dlightle
Sherlok¶
Team: Code
Experience: a BS in CS and a bit over a year of professional experience. Work includes writing C++/C close to the hardware (high efficiency, somewhat time critical and size constricted code). Working on a team of ~12 (part of a larger team of upwards of 40). Hobby game programming experience in python/pygame, c++/sfml and some web programming stuff.
Motivation: Could be extremely interesting.
Past experience: implementing some basic AI algos in XNA and c#, some glsl shader work.
reddit username: sherlok
bulletloaf¶
Reddit name: bulletloaf.
Position: Coder.
I'm a web developer by trade, and I enjoy hacking away at simple games and things when I can. I have a very strong grasp on programming methodologies, object oriented, problem solving, etc... I'm not an expert when it comes to games, but I REALLY wanna learn as much as possible and I can see myself getting to the point where I'm contributing a lot to the project. Put me on the easy / boring stuff at first, and with a little work I'll get to where I'm really helping. I'm willing to work up to the big stuff. I'm a very good programmer, I just need some boning up on Ch3. and Python.
Java: Intermediate / advanced
C#: Intermediate
C++: Beginner
PHP: Expert
Javascript, HTML, CSS, MySQL anything web-related: Advanced
Raymond Martineau¶
Team: CodeReddit: Sigma7
Education: Computer Science Diploma
Experience:
- C and Ch3. were primary languages.
- I have written a specialized image editor, designed for making large 2D maps of games: http://sourceforge.net/projects/mapstitcher/
- I've participated in the Experimental Gameplay Project, and wrote a simple game in 7 days, and learning PyGame in the process.
(Probably should fix it, though.)
Delfino¶
Position: Coder
Currently a Junior in Computer Science
Languages: C++, C#, ActionScript 3.0, Python, TI-BASIC, and more
Experience: Made several small games on my own and worked on a few in teams for school and outside of school. Currently working as a software developer as a Co-op through my school mostly web stuff (not game development) but a few of my co-workers and I get together for random gamedev fun every Monday.
Why: I'd like to be a part of a large project to contribute what I can and also gain more experience in game development since it's what got me into programming in the first place and it's what I enjoy most in the field.
Mike Barker¶
Team: CodingReddit Username: mbarker
Experience: BS in Computer Science, Experience in C/C++/C#/PHP/Java/Perl
Motivation: It sounds like it would be fun
Eroz¶
Position: Coder
Education: BS Computer Science (June 09)
Experience:
- College degree with heavy focus on programming languages and coding.
- Languages known: C/C++/C#(& XNA)
- Most personal projects have all been game related.
Contributions:
- Focus on graphics and UI
- Experience will low level graphics and math surrounding it.
- Experience in game design and creation.
Why:
- I enjoy making game and Reddit, what's better then the two together?
utnapistim¶
Team: Code
Experience: 10 years in IT, 5 using Ch3.
Motivation: Sounds like fun :)
Past experience: real-time systems, nw programming, refactoring and optimization experience
reddit username: utnapistim
chrisf¶
Team: Code
Education: Most of a BS Computer Science & Math ('08)
Experience:
- Ch3. since mid-late '90s, D3D, OpenGL. I hate it with a passion now.
- C similar, although it rocks. Embedded systems experience (8085,8051,AVR,m68k,ARM)
- C# since '05. Many full-scale desktop apps written in C#, including 3D games.
- Hardcore JS (not for the web, you noobs :) )
- Dabbling in OCaml & Haskell.
- Self taught linear & abstract algebra, vector calculus.
Why:
- I like writing games.
What I can contribute:
- I've done it before.
Lizard¶
Position: Coder (Music)
Education: M.Sc. Computer Science (May '09)
Experience/Skills:
- Started programming during high-school, have kept at it for the past decade
- Used Ch3. and Java in real-world commercial projects
- Been T.A. for Ch3. for a year during Uni
- Native German speaker
- Basic composition skills
Possible Contributions:
- Coding, obviously
- Localization, if necessary
- Music, ditto
Why:
I have some free time on my hands in the phase between graduating and moving on to the next phase of my life and been looking for a project to do; helping to create a small game would be awesome! I am strongly interested in the music side of coding, but am also quite willing to work on other stuff if the need arises. I would love to contribute and hope that this project will succeed in becoming a reality!
TedAjax¶
Position: Programmer
Experience:
- Published game XNcAve on Xbox Indie store
- Programming games since 2005 as a hobby in various languages (C++, C#, PASCAL (whoo borland BGI graphics), DarkBASIC (not very advanced but I learned a lot about game design when I used it))
- HLSL (GLSL I guess since we're using OGL, works the same apparently)
- I've released a few games on some forums, it's hard to find them all, tons of unfinished work. Never really did too much with OpenGL but I get how it works (taking computer graphics course at the moment which uses it)
Notes:
- I probably don't have enough time to contribute too fully to this project. I'll more than likely end up working as a maintenance coder when I have some free time.
s73v3r¶
Username: s73v3r
Position: Coder
Education: BS Computer Engineering (May 08)
Languages known: C/C++, C#, Python
Why: I think it'll be fun, and I don't really do much coding in my current job :(
Svenstaro¶
Reddit/IRC name: Svenstaro
Team: Code/Art
Education: No formal programming education
Languages: C++, Python, Lua, PHP, Pascal, all kinds of web stuff
Experience:
- Worked as co-lead on a modding team for Battlefield 2142 for two years (now at fsmod.com)
- Lots of personal projects
- Know my way around in a couple of graphics applications (Photoshop, GIMP, Inkscape, Blender, 3ds max)
- For last two years, I worked on a 3D puzzle game (pseudoform.org)
- Lead a small Python team at school
- Lots of Linux sysadmin and packaging stuff
- Made a Linux live distro for games (live.linux-gamers.net)
Why:
- I love Redditors!
- I love programming and technical talk!
- I love learning!
What I can contribute:
- Inappropriate remarks and defeating comments
- Art: sounds, crappy music, graphics, animations, textures, models
- Code, well, code.
- Love
Miles Edgeworth¶
Reddit/IRC name: Edgeworth
Team: Code
Education: Lower school high-school (Still in, not drop out, in case anyone is wondering) -- Self taught
Languages: C++, C, Python, and some Lua
Experience:
- I've been programming for about 2 years.
- I've done quite a few personal projects on a variety of topics, and that includes a few games.
- I've experience with SDL, OpenGL, Box2D
Why:
- Sounds like fun.
- Meet other programmers
- It's likely I will learn something
What I can contribute:
- I'm not particularly specialised as to one area, I feel I could help with most areas of development (except AI or very mathematics heavy areas of development).
a_mod¶
Position: Coder
Education: BS Computer Science (3rd year)
Experience:
- Experimented with various graphics API's, including SDL and OpenGL
- About 5 years experience working with ch3.
- Enjoy working with physics and math stuff
- Some experience working with Python
Why:
- To get experience working with a distributed team
- To be involved in a fun FOSS project
duffball¶
Position: Coder
Education: BS Computer Science (may 09)
Experience:
- Used XNA for ~8months made a few simple games, networked pong, space invaders, and such
- Been learning openGL for about a month now.
Contributions:
- Ive been programming in Ch3. since before freshman year, so I like to think I am decent at programming.
- Loved linear algebra and a fair amount of it is still fresh in my mind.
- decent at physics, one of my favorite subjects.
Why:
- I think it will be a good learning experience for me.
- If anything gets made it would be awesome on a resume.
- I want to contribute to a game made by an awesome community I enjoy
Josh Vasquez¶
Username: LTX
Name: Josh
Team: Code
Knowledge: novice experience in C, Java, Python. Basic knowledge of C+ +. Fluent in HTML, CSS. Strong grasp of all common programming
concepts. I have not done any large programming projects but I am currently teaching myself Python to make a game using Pygame. I can create various command-line applications in any of these languages without difficulty. Programming fascinates me and I find it incredibly useful. If you can't complete a task with what you have, then you can simply make a program for that. I have always wanted to work on a large project like this, and this is a good opportunity. I would love to contribute! :)
beedee¶
Experience:- Worked as a contractor on several commercial Ch3. projects, around 3 years experience in Ch3. all up.
- Worked on several hobby games, not really on the graphics side but have plenty of experience in the other aspects of game production.
Why: - It's a good experience. I'm not totally confident that it'll all work but I want to help prove to myself that it can.
- I'd like to become more active in the open-source community and this is a stepping stone as such. I can get used to the team dynamic and working with lots of developers (I've previously only worked in small teams of 2-3 developers).
- Reddit is awesome and we need to show the rest of the world just how awesome we are.
What I can contribute: - Due to a lot of my work being in embedded software, I have a good knowledge of low level, nitty-gritty stuff. In fact I prefer it to GUI design, wiring etc.
- I am not adverse to fixing bugs and documenting code.
DeadlyBrad42¶
Team: Code
Education: Currently pursuing a degree in Software Engineering
Experience: I've been programming in one form or another for the last 6 years or so. I started with C++, and more recently I've been working with Java, Python, and C#. I have no experience with game programming aside from a few short projects using XNA, but it has always been an interest of mine.
Why: I love programming, and games of all forms are one of my top interests. I've always wanted to develop games, but haven't really had a starting point available to me, aside from programming the whole thing on my own.
jozzas (John Lyon)¶
Team: Code
Education: Degree in Software Engineering
Experience: 5 years in industry, coding in C, python, SQL mainly. Don'thave a great deal of game programming experience - just a couple of personal projects. I'm looking to move to a career in games programmingand I figure this could be a fun way to get started and complete something.I'm also good at testing, QA and optimization, some of which may come in handy.
com_kieffer¶
Team: Code
Education: 6 months C course at Uni. A year more of selftaught C++.
Experience: Nothing this big.
Motivation: This is the ideal place to learn about the creation of OO software, the rationale behind design choices, ... Oh and of course: who didn't start to program because they wanted to make a game ?
pixelatedindex¶
Reddit username: pixelatedindex
Name: Amol
Team: Code (Engine or Game, doesn't matter. Preferably engine). Wouldn't mind contributing to Story too.
Edcation and Experience: Computer Engineering student, junior year, one semester of Ch3. so far (apart from self study).
Motivation: Want to be good at what I do, want to contribute to open source projects, get/learn something out of this whole experience, gain experience which will be valuable when working in the field.
kevyin¶
Name: Kevin
Team: Code
Education and Experience: A few programming courses
Motivation: experience, knowledge, skills, fun.
charlieb¶
Reddit/IRC name: charlieb
Team: Code
Languages: C, Python, lisp
Experience:
- Professional C developer for 6 years (mostly library and back-end type stuff)
- Lots of fun little programs that I find interesting.
Why:
- I want to be part of a team that could make something great
- I want to learn more C++
- I love programming
What I can contribute:
- Code, pragmatism
vman¶
Reddit:1what1
IRC:vman
Languages: C/C++,C#,Java,Python
Background:I have a degree in computer science and created some database related projects in Ch3. and C#
Motivation: Love to learn new things and programming. So, I am here as a result of combination of both.
I can contribute in: Code , Story (if needed) ,Testing
Art¶
Jean-Eric¶
Position: Art
I focus primarily on Technical Art, i.e. Pipelines, Shaders, etc. But I also do a lot of Environment Art. Here is my linkedIn profile for those interested in my credentials:
I wish I could post some of my artwork, but the game I was working on for the past 2 years was canceled and posting artwork would breach my NDA. The game I'm working on now has not been announced so I can't post anything from that either :-(
I wouldn't be against sending a project lead some of renders if necessary.
I've looked at a lot of the 3D Art posted on reddit and most of it needs a lot of work. I see that the Art Lead position is still available and while I can't dedicated a lot of my time to this project, I'd love to help critique and give direction to help these guys get better and make some cool stuff. I can also throw together some Environment style scenes to give people an idea of the art target we should be looking to hit.
Stiev Stigma¶
Position(s): Art, Music
Education: nearing graduation, BS in Game Art
Experience:
Art:
- been drawing much of my life
- mostly used Max and Photoshop for past 3 years
- also use maya,illustrator, zbrush, after effects, flash, poser, and vue
- I am interested in concept, environments, animation, and cinematography
Music:
- been playing music most of my life
- play 6 instruments
- have been writing, recording, and performing for 16 years
- I'm currently the lead composer on the web series "There Will Be Brawl"
Additional Info:
I'm a dedicated and hardworking individual who works best under pressure. I've been into playing and creating games since Atari 2600 and started plotting out my own games on paper when I was still in grade school. Upon moving to Los Angeles, I immediately got into the industry working QA for about 3 years. I decided I'd much rather be on the development side rather than publishing so I enrolled in a program and now as I finish out my last few terms I'm increasingly eager to dive in and make some games. I posted links to my work on the art team Reddit thread: http://www.reddit.com/r/redditmakesagame/comments/9x84p/art_team_post...
Daniel Allen¶
Position: Art
Education: 96 credits in a combination of a BA in Commercial Art and
Graphic Design.
Experience: 5 years of freelance art/web design and 4 years of corporate web design and front end development. I am also VERY experienced in search engine marketing: SEO, PPC, Analytics. Historically I have worked very well as a liaison between the creative and development departments. I am fluent in all of Creative Suite 4 (Dreamweaver, Indesign, Photoshop, Illustrator, Premiere, Fireworks, Flash) and write the cleanest most browser compliant html/css you've ever seen (though I couldn't boast so much at the time I created my portfolio a year ago- http://www.danieldavidallen.com). Here is a recent example of my front end code: http://www.rankingsguru.com I am currently an interactive designer with a marketing company out of Chicago called Fusion92 and have worked on projects for Sara Lee, Georgia Tech, Sears and a number of other national brands. I would expect that my contribution to a game would be the aftermarket: Building a site for it, establishing the necessary social network attachments, setting up analytics, building a 'brand' for the game, and enforcing the brand throughout the game via brand guidelines. Additionally, I am strong in Q/A and documentation. My strengths in design would also help in asset creation (as I use a wacom tablet and consider myself a dyed in the wool artist). I look forward to contributing in any way that I can!
Chris Bruin¶
Reddit name: General_Lee
Team: Art and Assets
Position: Art Design/Direction, Concept Art, 3D asset modeling, texturing, lighting
Education: College dedicated to game art and design
Experience: Built assets for games, my own personal projects, worked on two Nintendofan projects, Star Fox Shadows of Lylat, and Zelda Links Awakening 3D remake (Both are on the go currently). Concept art has been done for personal use only.
Programs used: Maya, Photoshop, Zbrush
Other things: Level design, which is what makes a good level great, or a shitty one great. Branch-mission design, sub elements of games that give games depth and character (Something a lot of games lack). Story and backstory, what makes a good story remembered after you have stopped playing. Presentation, art and actual presentation, logos and the like.
Why: For fun, and for an ever expanding demo reel of projects that I work on.
Also, I reviewed games professionally, so if this game sucks, I'm going to tell you it does.
Wrath¶
Redditname: zombienietzsche
Team: Art
Position: 3D modeler, no animation or texture experience
Experience: Made some fan art models for Tremulous. Well received by the community.
nemo.omen¶
Team: Art
Education: None
Experience: Over ten year of personal artistic development. Self taught illustrator
Reddit Username: jdc123
See this comment... for examples of my work.
lkruel¶
Name: Luiz Kruel
Position: Art/Tech Art
Experience:
- 6 shipped games
- Fluent in Python and Mel scripting (Maya)
- Familiar with all art disciplines
- Focus on art pipeline for a living
What can I contribute:
While I probably won't have as much free time as the rest of the team, I can provide guidance and suggestion having done this once or twice, I really want to help out in however I can Help bridge the Art/Programming/Design gaps as much as I can
Why:
Want to help out people starting out, and share what I know .
http://luizkruel.com/videos/luizKruel_07Reel_alt.mov
Natas_Enasni¶
See main bio in story
Svenstaro¶
See main bio in 'code'
Brian¶
Reddit Name: Securitron, IRC Name: Polygans
Education: BA in Video Game Art & Design
Experience: Been in the game industry since 2007 I've wanted to work on a project just like this for a while. I'm hoping once we're done with this we'll keep up the momentum and make additional projects. It's possible that we will separate the men from the boys with this and the hard workers will want to form their own development group or game studio! I'd like to be in the art and or animation group(s).
Story¶
Wyldstein¶
Position: Story
Education: Trained by flying monkies
Experience: Somewhat
Started playing with game systems and stories since around 1984 with things like Chainmail, Car Wars and Traveller. Have run probably a dozen pen and paper campaigns, mostly my world and storyline and mythos, etc. They range from your normal fantasy settings (usually with a twist) through to cyberpunk steampunk, sci-fi, and my favourite, horror. Shifted to game/story design with NWN, and have been a DM in that space for some time. Been a part of various open source groups, but not in some time. Used to be one of the main coders behind www.geeklog.net
If I can help, I'm in :)
faet¶
Position: story/design
Experience:
Some college, C++, mostly web recently.
QA/SQL work for a background check company.
Why:
Reddit is a good community and this would be a good and interesting project.
Seeing the ins/out and difficulties of developing a game is something that is interesting to me.
What I can contribute:
*QA/testing
*Ideas, currently I can't devote too much time to learn SFML.
*My writing isn't the best but I can provide ideas/brainstorm with people.
Kiram¶
Name: Tony Smith
Team: Story
Experience: Uh...None, really. I just like to write, mostly for me. When I saw you guys needed some help on story, I figured, hey, it can't hurt. I got plenty of ideas to go around, so here I am.
fishmammal¶
Team: Story
Why: Would like to be part of this project as a starter in game design and group design (what an awesome ride it's been already). As fascinating as things have been already, I'm even more interested in contributing to this project than I am in watching it evolve.
Why Me: I really lack any relevant experience in game design, but I've got boatloads of professional experience in art production and film, and being a member and managing creative teams through all sorts of different kinds of projects. My guess is that I can probably help out the most in contributions to story, as I have a fair amount of experience in developing scripts collaboratively. I'm totally down for the dirty little bits or wherever I can aid the most. I'm even totally down for writing object descriptions. Aside from relevant experience in screenwriting, I also have around 10 years of writing, recording and performing music and would be happy to contribute to SFX/Music should the need for more assistance there arise.
Natas_Enasni¶
Team: Art/Story
Name: Nathaniel
Reddit Username: Natas_Enasni
Education: Bachelor's degree in Game Art and Design
Experience: Only job experience is in testing; however I have many ideas about gameplay features and plot (I wanted to be a designer more than an artist). I can use 3d programs and of course Photoshop. I am an acceptable 2d artist (although not as good as some of my peers at the Art Institute). Also I'm a good writer (or at least I fancy myself one).
I'm willing to do anything related to the art/story/design of this game. I already have a design doc semi-complete about a side scrolling shooter strategy game that takes equal parts Soldat, cover mechanics, and strategy/puzzle (in the vein of lemmings with guns), although to be honest I'm a little concerned about my ideas getting jacked. I also have ideas for an isometric action rpg set in a zombie apocalypse, if you are more interested in that.
Sound¶
Alex Johnson¶
I'm a sound guy, and my most likely contribution would be VO. Even if it's just grunt SFX, I work in a professional booth in LA, and know some guys who will act for free. I don't expect to be needed for a while so I'm just eavesdropping.
-Aksen
Stiev Sigma¶
See main bio in 'art'
reverendchubbs¶
See main bio in 'code'
pippy¶
See main bio in 'code'
Peepeemunsta¶
I am able to contribute rough tracks and scores, although I have no professional background or high end music software I am well able to throw in some music for other folks to improvise on with better equipment. I am able to be highly active since I have no social life and my only friends are cigarettes and a keyboard named WK-200.
octatone¶
Team: Music / SFX
Reddit Username: Octatone
Experience: Musician, composer, music in film, games, etc.
Specialties: electronic music, orchestral music, electroacustic music (soundscapes, FX, circuitbending, etc.), pop and rock
Web: http://rnamusic.com , http://www.last.fm/music/I+Love+Jen!
Lizard¶
See main bio in 'code'
Shamantis¶
Position: Music (Although I would like to be the music supervisor, if that is still possible)
Education: Music Production Major
Experience: - 6 Years Music Theory
- 3 Years Jazz Training
- Songs featured in a surfing documentary called "21 Days Later", as well as a promo video for the same film.
I can compose in any genre that needs to be done. I am very flexible and very dedicated. :) Here's my MySpace, feel free to contact me on there:http://www.myspace.com/mantisgenome and here's the promo video in which my music was used:
http://www.youtube.com/watch?v=E1VlYj52I68
Very adaptable and can capture ANY mood conceivable.
Thanks!
mattsgotredhair¶
Position: Audio
I am an owner of a recording studio in St. Louis. The team of guys I work with thought this was a neat idea, so we thought we'd chime in. We've been running at this studio for about 4 years now, and have done a lot work in music and post production. We'd love to contribute to the music and sfx of this game, and personally I'd love to be a guy to pull all the mixes together. I've got a lot of work under my belt after the last few years and think that I'd be able to help a lot with the process.
Anyways, just wanna help out however we can!
Sela Davis¶
Position: Audio
Education: B.S. Information Technology, currently pursuing M.S. Game Design and Development. Yes, this means I can code, but my heart and soul are in sound.
Experience: I've focused in digital audio work for a long time, and it's how I ended up in games to begin with. I'm just starting to attempt to push my way into the actual game development industry, and I've worked quite a bit in music and sound for games. Keep in mind that writing for an interactive medium is VERY different than writing for a static medium, especially regarding background tracks. You don't know when things will play, how long somebody is going to sit in that damn forest and hear that silly music over and over again, if the ambient sounds will play nicely with the music and the jump effects all at once, etc. I've dealt with all that. It's...interesting. I have experience with Foley sessions and I tend to write most of my music digitally in Logic. I'm itching to try out some new tips I picked up regarding sample-based tracks at GDC Austin's Game Audio Summit. I have a tendency to write tracks with electric guitars (which I actually record) and heavy synths, though my recent work has required me to use woodwinds and strings and I have experience with a bunch of different genres. Whew!
Why: I love games. I love music. And it's difficult to break into the audio segment of the game industry. I'd love some portfolio work as well as the opportunity to work in a larger team (typically I work in teams of 5, developing codebases from scratch and working from there.) I've scored an entire short game and developed all of the sound effects, learned from my many mistakes, and I'm ready to put forward something that I can be really proud of. I also would like to give back to the open source community -- I'm a Linux nerd forced to live in Windows for DirectX programming and OSX for Logic -- and to be honest I think there's a lot of improvements that can be made to the Linux game community.
Note: I also have a background in writing -- and wrote for a gaming site for a bit of time -- so if necessary I can do a bit of work in there. I'd like to stay away from coding if possible; I get enough of that in my day-to-day life and I'd like to stay just on the content end to see how it feels. On the other hand, I've worked with enough game engine development that I can willingly offer my experience as somebody who can talk about industry practices and what to do / what not to do.
-Sela
jar¶
Team: Music
Experience:
- Sound design at various artistic installations.
- Music for a few short experimental films
- A lot of music as a personal project for 10 years
I want to be part of this potentially awesome experience. I can contribute with music and sound FX (I am particularly interested in the creation of an ambiance through music and sounds).
Jim Mattingly¶
Team: Music / Sound
Reddit username: Xenotolerance
Portfolio: http://alonetone.com/xenotolerance/playlists/limitless
Experience:
-- B.M. in music tech from Oberlin Conservatory
-- Recording, editing, mixing, etc
-- Composition, SFX creation, audio programming
-- Lifelong gamer!
dotJack¶
real name: Kristjan
Team / Title: Sound Design / Sound Engineer
I really have a keen interest in sound effects and sound design. I hope to give this project a unique soundscape that fits in with the world and use the amazing musical talent that is at our disposal here and now to create something worth remembering.
Education: Currently obtaining Film Production and Media Production & Technology degree. (finishing 2011)
Experience: Small projects, most relevant one being this one.
Administrative¶
This is for people who want to help in the less glamorous ways, like internationalization, testing, website coordination, documentation, fundraising, morale, kissing ass, coddling divas :)
DevilPliers¶
Code- QA/ Testing
Name - Jessica
Reddit Username - DevilPliers
Experience:
Over 2 years all together, but I started in 2005. Now I work with an ISP, but I really miss working on games, and would love to help as a side project. I only left testing because I only ever worked contracts, and wanted something more stable with benefits. I've worked with developers and publishers, and mostly on games. Most of that time was on video games, but about 2 months of it was spent working on board and card games, with the only objective being to make them more fun. I don't know much code, but I'm a pretty fast learner. I learned how to do everything I know about SQL queries in two days. I rarely understand what the code is talking about, but I can follow directions and get the parts asked for into the bug. A few jobs also explained to me how to use the console within the game, and I always enjoy putting all the tools available to use.
Why:
I know it's early, but you'll need testers eventually. I've been part of reddit for awhile, and I think it would be really fun to participate in something with the community there.
What I can contribute:
I'm a hard worker, and I just like getting stuff done. Seeing a nice end result is always fun too. I take a lot of pride in taking care of my responsibilities, so it's very unlikely that I would flake out or become unresponsive.. as I imagine some people will during the time it can take to make a game. I also just want to participate to help the project, I don't really care what the game is about.
That said, I also don't have a lot of time I can always spend on extra projects, but I will always have at least 5-10 hours a week to spare. Currently I actually have much more, but this isn't always the case.
Matt Oliver¶
Position: Project Management, French / Italian Translator
Name: Matt Oliver
Reddit Username: olym
Education: Bachelor's degree in Chemistry and French with a minor in
English (May '10)
Experience:
- Organize(d) social events for SGA at my university.
- Able to manage multiple, difficult tasks easily.
- Am fluent in French and Italian and have 10+ years of experience using them.
- I work well with deadlines / under pressure.
- I thrive in a team environment.
I would love to be a part of this project. I've lurked for a year and a half now, but when I noticed the subreddit I had to join.