Activity
From 02/16/2010 to 03/17/2010
03/16/2010
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07:35 AM Feature #9: Level Class
- Other things to think about: * Loading Music * Enemy definition, placement and AI options * In-file aliases/defaults (e.g. enemytypeA = (appearance, health, attackval, AI_flags). This would just be used to keep level files tidy.
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07:30 AM Feature #6 (Closed): Write some primitive tasks
- Not completed
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07:29 AM Feature #14: Load and Play a Music track
- Load and play a music track using pygame. Investigate crossfading two music tracks to be used in machineworld / realworld transitions. Once this has been prototyped, look at moving music definitions into the level file format.
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07:18 AM Feature #13: Animated Player Movement
- Create a series of images and load them as sprite frames, then use them to animate the Player during movement. This will require help from an art person!
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07:16 AM Feature #12: Enemies
- Create an enemy class using the Player class as a guide. Enemies should attack the player if he is within range. More complicated AI (movement, tactics) to be implemented at a later date.
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07:14 AM Feature #11: Scrolling Background w/ parallax
- Scroll the background with player movement, and support parallax background layers. May require a viewport / screen class or similar to be created
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07:12 AM Feature #10: Player Collisions
- Extend the Player class to handle collisions with environment objects. This task is dependent on a mostly-complete level.
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07:11 AM Feature #9: Level Class
- A level class that: * Loads level information from a plaintext level file. This format should support background and parallax layers, collidable objects (e.g. ground, ceilings) and non-collidable objects (near-background objects). Level informa...
03/13/2010
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02:56 AM Feature #7 (Closed): Get something onscreen
- Complete, see http://github.com/jozzas/Machine
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02:55 AM Feature #8 (Closed): Player Sprite + player controls
- Complete, see repo http://github.com/jozzas/Machine under /other/JL_hacking/
03/09/2010
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01:46 AM Feature #8: Player Sprite + player controls
- Get a primitive player sprite on screen with usable movement controls
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