Activity

From 02/15/2010 to 03/16/2010

03/16/2010

avatar 07:35 AM Feature #9: Level Class
Other things to think about: * Loading Music * Enemy definition, placement and AI options * In-file aliases/defaults (e.g. enemytypeA = (appearance, health, attackval, AI_flags). This would just be used to keep level files tidy. John Lyon
avatar 07:30 AM Feature #6 (Closed): Write some primitive tasks
Not completed John Lyon
avatar 07:29 AM Feature #14: Load and Play a Music track
Load and play a music track using pygame. Investigate crossfading two music tracks to be used in machineworld / realworld transitions. Once this has been prototyped, look at moving music definitions into the level file format. John Lyon
avatar 07:18 AM Feature #13: Animated Player Movement
Create a series of images and load them as sprite frames, then use them to animate the Player during movement. This will require help from an art person! John Lyon
avatar 07:16 AM Feature #12: Enemies
Create an enemy class using the Player class as a guide. Enemies should attack the player if he is within range. More complicated AI (movement, tactics) to be implemented at a later date. John Lyon
avatar 07:14 AM Feature #11: Scrolling Background w/ parallax
Scroll the background with player movement, and support parallax background layers. May require a viewport / screen class or similar to be created John Lyon
avatar 07:12 AM Feature #10: Player Collisions
Extend the Player class to handle collisions with environment objects. This task is dependent on a mostly-complete level. John Lyon
avatar 07:11 AM Feature #9: Level Class
A level class that: * Loads level information from a plaintext level file. This format should support background and parallax layers, collidable objects (e.g. ground, ceilings) and non-collidable objects (near-background objects). Level informa... John Lyon

03/13/2010

avatar 02:56 AM Feature #7 (Closed): Get something onscreen
Complete, see http://github.com/jozzas/Machine John Lyon
avatar 02:55 AM Feature #8 (Closed): Player Sprite + player controls
Complete, see repo http://github.com/jozzas/Machine under /other/JL_hacking/ John Lyon

03/09/2010

avatar 01:46 AM Feature #8: Player Sprite + player controls
Get a primitive player sprite on screen with usable movement controls John Lyon
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