Feature #9

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Level Class

Added by John Lyon 173 days ago. Updated 173 days ago.

Status:New Start:03/16/2010
Priority:Normal Due date:
Assigned to:- % Done:

20%

Category:-
Target version:-

Description

A level class that:

  • Loads level information from a plaintext level file. This format should support background and parallax layers, collidable objects (e.g. ground, ceilings) and non-collidable objects (near-background objects). Level information should be loaded into appropriate sprite groups.
  • Defines the player start location and goal location

History

Updated by John Lyon 173 days ago

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Other things to think about:

  • Loading Music
  • Enemy definition, placement and AI options
  • In-file aliases/defaults (e.g. enemytypeA = (appearance, health, attackval, AI_flags). This would just be used to keep level files tidy.

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